Post by sniperworm on Jun 23, 2010 11:04:19 GMT -6
Hey guys, I figured I'd make a thread for ATs in this game. Most of this was discovered by me and, so let me know if you have any questions. Let me know if you find something new or have any input on what I've listed.
Accelerated Grab Escape/Stun Recovery/Stagger Recovery
Input: Hold down as many buttons as you can (except pointer) while you’re being held in a grab, stunned, or staggering.
Effect: You break out of the grab, recover from stun significantly faster, or you recover from stagger (aka you don't fall over).
Fastfall Lag Cancel
Input: Jump right before you land from a fastfall.
Visual: You will have your normal landing animation rather than the fastfall landing animation.
Effect: You don’t lag after landing from a fastfall.
Instant Air Dodge (IAD or Timing)
Input: Jump and shield (air dodge) a split second later.
Visual: Jump and immediately airdodge very low to the ground.
Effect: Airdodge very low to the ground and then fall back down.
Jump Cancelled Forward Smashes/Forward Tilts
Input: Run, then jump and input forward smash or forward tilt.
Visual: You do a running forward smash or forward tilt.
Effect: You can use forward smash or forward tilt from a run.
Platform Attack Canceling
Input: Execute a move that causes you character to move off of a platform.
Visual: Your character’s animation will cut off abruptly as you fall off the platform.
Effect: You can cancel certain moves by falling off the platform.
Residual Blocking (vs Karai AAA only)
Input: Release guard shortly before last hit of Karai’s undelayed AAA hits your guard.
Visual: You will still block the last hit of her AAA combo.
Effect: You have an easier time buffering a punishing move because you are not holding block.
Universal Advanced Techniques
Accelerated Grab Escape/Stun Recovery/Stagger Recovery
Input: Hold down as many buttons as you can (except pointer) while you’re being held in a grab, stunned, or staggering.
Effect: You break out of the grab, recover from stun significantly faster, or you recover from stagger (aka you don't fall over).
Fastfall Lag Cancel
Input: Jump right before you land from a fastfall.
Visual: You will have your normal landing animation rather than the fastfall landing animation.
Effect: You don’t lag after landing from a fastfall.
Instant Air Dodge (IAD or Timing)
Input: Jump and shield (air dodge) a split second later.
Visual: Jump and immediately airdodge very low to the ground.
Effect: Airdodge very low to the ground and then fall back down.
Jump Cancelled Forward Smashes/Forward Tilts
Input: Run, then jump and input forward smash or forward tilt.
Visual: You do a running forward smash or forward tilt.
Effect: You can use forward smash or forward tilt from a run.
Platform Attack Canceling
Input: Execute a move that causes you character to move off of a platform.
Visual: Your character’s animation will cut off abruptly as you fall off the platform.
Effect: You can cancel certain moves by falling off the platform.
Residual Blocking (vs Karai AAA only)
Input: Release guard shortly before last hit of Karai’s undelayed AAA hits your guard.
Visual: You will still block the last hit of her AAA combo.
Effect: You have an easier time buffering a punishing move because you are not holding block.