shihe
Junior Member
Posts: 80
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Post by shihe on Jul 20, 2012 18:42:25 GMT -6
Upon taking a deeper look at the controls, I noticed a peculiar design choice.
As most people probably know, in this game each character has at most two diagonal moves (input). Sometimes these can be hard to execute.
However, I've also noticed that some button inputs are rehashes of others (for example, downA is pretty much always the same as just A)
I wonder why Game Arts decided to leave two (or sometimes three) button inputs the same, when for example, the typical backflip executed by Back+up+A might have been easily executed through a "unused" DOWN+A instead.
Know where I'm going with this? My only theory is that Game Arts thought it'd be a good idea to leave the stronger moves, in a tougher to execute input.
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