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Post by Desslok on Mar 4, 2013 14:53:50 GMT -6
Ninja Turtles finally return to gaming consoles this Summer! Not a lot of info yet, but the trailer has me interested.
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Post by Desslok on Mar 4, 2013 18:13:14 GMT -6
Online co-op? Sweet.
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shihe
Junior Member
Posts: 80
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Post by shihe on Mar 9, 2013 11:09:30 GMT -6
Excited as heck. Loved what I saw, seems like a fun brawler, in all its arcade-y glory. So glad they went for a grittier look for this one as the Nick Turtles WILL have the time to shine, and don't get me wrong, I love them, but I appreciate them targetting at a wider audience anyway. Definitely up for some Dojo Co-ops.
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Post by SuperSmashKart on Mar 11, 2013 8:28:21 GMT -6
ooo, I can capture gameplay on pc. Is it coming out on steam?
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CTK
Grand Member
Posts: 510
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Post by CTK on Mar 11, 2013 14:24:26 GMT -6
No word yet, but I hope it does. Usually games on steam are discounted for pre-order.
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Post by Houndstooth on Mar 12, 2013 10:08:36 GMT -6
I noticed this yesterday, and I'm excited. Though, I want a full retail version of a game, and not a downloadable title, but who knows? This could lead to a more grittier game later. Dojo Co-Ops, definitely. I'll be able to get it for Xbox 360.
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shihe
Junior Member
Posts: 80
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Post by shihe on Mar 21, 2013 17:21:15 GMT -6
Blatant copy/paste.
...
When Red Fly Studios' Teenage Mutant Ninja Turtles: Out of the Shadows releases this summer, players will be able to experience a grittier take on the Turtles and an in-depth fighting system that hasn't been seen in any TMNT game before it, according to lead designer Chris Frechette.
In an interview with Polygon, Frechette demoed a pre-alpha build of Out of the Shadows and walked us through Red Fly's take on the TMNT universe.
"I wanted to make a Turtles game that a 30-year old gamer who grew up watching TMNT would relish and say, 'This is what I remember, this is awesome," Frechette says. "The game is inspired by the Nickelodeon cartoon (which is currently in its first season on television) but it's basically our take on this fiction and this new incarnation of the Turtles: What would it look like in a realistic, more gritty setting?"
Frechette says that when Activision approached the studio to work on the licensed gamed, the team at Red Fly saw an opportunity to make the Turtles game they'd always wanted to play. As avid TMNT fans themselves, they didn't want to carelessly throw together a licensed game: they wanted to create something that did the brand justice.
"Red Fly wanted to play on one of the biggest strengths of the brand: the Turtles themselves."
According to Frechette, the studio approached the game with the intention of bringing out the personalities of each turtle through their fighting styles. Rather than have four turtles that look the same, act the same and play the same, Red Fly wanted to play on one of the biggest strengths of the brand: the Turtles themselves.
"They each have different physiques — Donnie's the tallest, Mikey's the smallest, Raph's kind of the brute, Leo's a bit of an all-rounder — and we've gone a step further by bringing their personalities into combat," he says. "For example, Donatello is the slowest of the turtles, but he's got the the most reach, so when he's twirling his staff he can hit multiple enemies. He's great for composed players and his style actually has a bit of a kung fu influence to it."
Every character has a different move set, with each turtle having up to 70 unique attacks. The timing of a attack will also determine how it is executed, and whether a player is attacked from the front or behind will determine how a defensive move is pulled off.
Frechette cites Batman: Arkham Asylum as a source of inspiration. He says the team incorporated some elements of Arkham's battle system of balancing offense with defense and the timing of attacking and counter-attacking. The studio also looked to more traditional fighting games for inspiration, particularly for counter-attacks and special attacks.
"It could have been so easy to give them all the same moves," Frechette says. "But since they don't have your typical classes like a tank or a paladin, they don't necessarily have roles. They're all ninjas. They can all hold their own. It's more about how they hold their own."
Frechette says that by giving each turtle a "unique flavor," when the four characters play together it brings an interesting dynamic to the battles. The game allows for up to four-player co-op, and when there are fewer than four players the AI will take control of the remaining Turtles. In single-player mode, players can swap between Turtles using the D-Pad. Every character can be utilized in the team, and when all the Turtles are working together they can chain combos and finishing moves.
""They're all ninjas. They can all hold their own. It's more about how they hold their own.""
"For example, I could launch a guy into the air and now you go after him and slam him down," Frechette says. "So there's push and pull, like I'm giving you an opportunity to do something awesome, and we're working together as a team with a unified goal. It was a lot of fun to plan and design."
Frechette says it's important for all four Turtles to be present in the campaign mode because that's when they're at their best. They fight together, taunt together and perform special team attacks together (at one point, players can connect with Raphael to perform the bowling ball maneuver seen in the original movie). Players won't get the best result if they button mash – there's a sophistication to the fighting system and, once they understand the system, the rest will flow like kung fu.
Teenage Mutant Ninja Turtles: Out of the Shadows is a downloadable title coming to Windows PC, Xbox 360 and PlayStation 3 this summer. The game's official trailer can be viewed above.
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Post by Desslok on Mar 28, 2013 21:08:18 GMT -6
Sounds like they are putting a lot of thought into how the turtles should be. I like the idea that they will each be distinctively different to play, as they should be.
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Post by Desslok on Apr 30, 2013 17:36:05 GMT -6
DOUBLE POST FOR NEWS!
IGN takes an early look at the game, as you can see it looks fun.
And here for your enjoyment, the Michelangelo trailer!
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CTK
Grand Member
Posts: 510
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Post by CTK on May 15, 2013 16:42:19 GMT -6
You had me at the Mikey trailer.
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Post by Desslok on May 16, 2013 15:11:25 GMT -6
Really? How about this:
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Post by Vidgameplayer007 on Jun 10, 2013 16:45:22 GMT -6
I have a few of you added on Xbox so we can play some Co-Op whenever it comes out.
On a side note, the Donatello trailer came out recently so go check it out!
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Post by SuperSmashKart on Jun 14, 2013 22:11:49 GMT -6
Here is the Donatello trailer
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Post by Vidgameplayer007 on Jun 25, 2013 16:54:22 GMT -6
I'm on mobile right now so I can't link, but the Leonardo trailer was just recently released
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Post by Desslok on Jun 25, 2013 21:24:24 GMT -6
Thanks for the heads up, I'll give you a hand with that! All of the turtles have been show now so what do you guys think? Which one are you most excited to play as? Leo looks like he's quite effective to me, but Mikey looks like so much fun... OH the decisions.
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