Post by Desslok on May 28, 2010 13:30:03 GMT -6
(Originally compiled by Amazing Ampharos)
(no note): enemy ends standing somewhat close (airborne opponents always knocked down)
launches: sends the enemy mostly upward, will be knocked down on landing
knocks down: knocks the enemy down somewhat close
launches far: sends the enemy flying way far away, will be knocked down on landing
stuns: inflicts a brief "stun" on the enemy
turns around: ends with the enemy facing away
A jab: 16
AA jab: 32
AAA jab: 51, launches
AB jab: 47, launches
AAB jab: 50, knocks down
A(2) jab: 24
A(2)A jab: 60, launches
A(2)B jab: 50, launches
A(3) jab: 52, launches
B jab: 60, turns around
B(2) jab: 45, launches
B(3) jab: 50, knocks down
df-A tilt: 60, stuns
uf-A tilt: 75, knocks down
ub-A tilt: 55
f-A smash: 63
d-A dmash: 50
u-A smash: 60, launches
f-B tilt: 34 (hit 1), 40 (hit 2), 62 (combo)
uf-B tilt: 30 (hit 1), 50 (hit 2), 65 (combo). launches far
ub-B tilt: 117, launches far
f-B smash: 45 (hit 1), 50 (hit 2), 80 (combo), turns around
d-B smash: 60, turns around
u-B smash: 50 (hit 1), 50 (hit 2), 85 (combo), turns around
nair: 60
dair: 40, knocks down
uair: 40, cannot hit grounded opponents
standard throw: 100
up throw: 90
wall throw: 100 (not 100% sure, hard to tell)
dash attack: 36, turns around
wall attack: 100. launches far
pole attack: 120, launches far
Combos:
This section excludes combos into grab as they are not apparent in training mode. Only combos I feel are noteworthy will be included (inferior strings may be included to document inferiority). This section may be expanded in the future.
df-A tilt -> B jab: 102
df-A tilt -> AB jab -> nair: 92
df-A tilt -> AAA jab -> nair: 90
AB jab -> nair: 68
AAA jab -> nair: 57
uf-A tilt -> self? strange, seemingly infinite against walls, combo meter doesn't like but has odd read-out: 127/137? (+42/52 for each extra hit)
uf-A tilt -> B jab: 117/127? (combo total read-off appears buggy, probably confused by the damage the dummy takes from slamming into the ground so close to being hit)
uf-A tilt -> df-A tilt: 117/127? (combo total read-off appears buggy, probably confused by the damage the dummy takes from slamming into the ground so close to being hit)
uf-A tilt -> A jab: 86/96? (combo total read-off appears buggy, probably confused by the damage the dummy takes from slamming into the ground so close to being hit)
(no note): enemy ends standing somewhat close (airborne opponents always knocked down)
launches: sends the enemy mostly upward, will be knocked down on landing
knocks down: knocks the enemy down somewhat close
launches far: sends the enemy flying way far away, will be knocked down on landing
stuns: inflicts a brief "stun" on the enemy
turns around: ends with the enemy facing away
A jab: 16
AA jab: 32
AAA jab: 51, launches
AB jab: 47, launches
AAB jab: 50, knocks down
A(2) jab: 24
A(2)A jab: 60, launches
A(2)B jab: 50, launches
A(3) jab: 52, launches
B jab: 60, turns around
B(2) jab: 45, launches
B(3) jab: 50, knocks down
df-A tilt: 60, stuns
uf-A tilt: 75, knocks down
ub-A tilt: 55
f-A smash: 63
d-A dmash: 50
u-A smash: 60, launches
f-B tilt: 34 (hit 1), 40 (hit 2), 62 (combo)
uf-B tilt: 30 (hit 1), 50 (hit 2), 65 (combo). launches far
ub-B tilt: 117, launches far
f-B smash: 45 (hit 1), 50 (hit 2), 80 (combo), turns around
d-B smash: 60, turns around
u-B smash: 50 (hit 1), 50 (hit 2), 85 (combo), turns around
nair: 60
dair: 40, knocks down
uair: 40, cannot hit grounded opponents
standard throw: 100
up throw: 90
wall throw: 100 (not 100% sure, hard to tell)
dash attack: 36, turns around
wall attack: 100. launches far
pole attack: 120, launches far
Combos:
This section excludes combos into grab as they are not apparent in training mode. Only combos I feel are noteworthy will be included (inferior strings may be included to document inferiority). This section may be expanded in the future.
df-A tilt -> B jab: 102
df-A tilt -> AB jab -> nair: 92
df-A tilt -> AAA jab -> nair: 90
AB jab -> nair: 68
AAA jab -> nair: 57
uf-A tilt -> self? strange, seemingly infinite against walls, combo meter doesn't like but has odd read-out: 127/137? (+42/52 for each extra hit)
uf-A tilt -> B jab: 117/127? (combo total read-off appears buggy, probably confused by the damage the dummy takes from slamming into the ground so close to being hit)
uf-A tilt -> df-A tilt: 117/127? (combo total read-off appears buggy, probably confused by the damage the dummy takes from slamming into the ground so close to being hit)
uf-A tilt -> A jab: 86/96? (combo total read-off appears buggy, probably confused by the damage the dummy takes from slamming into the ground so close to being hit)